Gaming.

Sometimes I go into a gaming hole where I’ll generally play the same type of games until I’ve satisfied my rotten brain. I’ll need those specific scratches to satisfy those specific itches and right now those scratches and itches consist of indie shooters and horror games.

It’s pretty hard to run away from shooters cause they seem to be part of every game you encounter today and horror isn’t something I’ve really stopped playing. So neither of these are something I haven’t run into for some time, they’re still pretty much a good part of what I play today…


Trying to find out what makes a game world tick for me.

Having played through Hitman 3 recently and continuing to play through it and the previous locations that 1 and 2 had to offer, with generally every game I play, I ask myself what makes the locations given so interesting and what makes me want to play them over and over again? The Hitman trilogy heavily relies on variation, you’re rewarded for playing differently and through those rewards you’re offered more ways to play. Exploration is key to get the most out of the game.

That is the case…


Another year of these things.

I feel it’d be ignorant to preface a game of the year list without talking about the year some of these games came out in. I prefer to list the games I actually played this year rather than keep it solely to ones that came out this year, whilst most of the games that will appear on this list did come out this year I don’t want to ignore some for silly reasons such as years. Getting back to the topic of this year, it has been terrible for many reasons for many people around…


Looking at the world.

During this year I’ve become very drawn to games that primarily focus on the player taking pictures as a main mechanic. Games such as Umurangi Generation, Sludge Life, Shutter Stroll and now Penko Park. Recently I’ve been trying to think why exactly I’ve become drawn to them, maybe because this year it’s been harder to explore to my hearts content. Maybe because those games can take me somewhere that’s unlike where I live. Maybe it’s because there is something fresh to me about these games as they aren’t something I have a history with. Maybe it’s…


Grounding death in a game’s world can make it feel less like a personal failure and more as a mean of living within that world.

One of the most enticing aspects of Arkane’s new game, Deathloop is that death is part of the story in the way it isn’t in other games. Death is something that doesn’t happen in the story the way it happens in the gameplay, you may die multiple times during your time with the game, but the story will ignore this. As if it never happened whatsoever. As if you played it perfectly. There’s a disconnect…


Paradise Killer stands apart from the rest with its presentation, music, characters and world to become one of the best detective games out there.

My favourite games in 2019 were the ones I only heard of a week or so before they came out. Outer Wilds, Eliza and those I barely knew anything about before playing. Sayonara Wild Hearts, Control, Later Alligator and Wattam. All I really knew about these games before playing was that people loved them, they were a mystery to me outside of that and when I played each one I fell into a hole of surprises…


An extremely special game.

Games never really ask you to think about death, it is just something that seems to happen with no consequences. You die in a shooter, you can press a button and come back as if nothing happened. You never have to think about it, it’s just something that happens. Over and over again. If just about any game has a death state, it is never really severe or asks you to think about the implications of death. What it is, what it means. It’s just something that can break the pacing of a game and annoy…


Dealing with lockdown.

Developers praise their communities, their player base, fans. “We are thankful for having the most dedicated fans on the planet” is normally the line they use. A lot of game marketing is to give the players the idea that this is for them; “we did this for you, the fans”. Players like to feel that something is being created specifically for them, it makes them more likely to buy the product. Which is an upside for publishers because people buy the product, but on the other side it creates entitlement. The player is given the idea that…


Back then.

In the dictionary, the definition of nostalgia is “a wistful desire to return in thought or in fact to a former time in one’s life, to one’s home or homeland, or to one’s family and friends; a sentimental yearning for the happiness of a former place or time”. From time to time I think whether I really miss the days when I was a child, what I got up to with friends, at school, with games, with reading. I think if I wish if I could go back to those days, when everything was much more black and…


Come on.

Opening a new game with a character creator is like anticipating to be punched in the face, waiting to have to choose between whether I want to either play the entire game as a man or a woman. Never being me, sure it’s fantasy and I’m playing as a lizard with a huge sword. But I truly don’t believe it’s good fantasy if the ideas of the binary exist as they do in the real world. That’s just real life, I want to be seen, I want to feel like I belong. Fantasy and real life.

Being non-binary…

Curtis Love

Writing words that make me sound smart. I enjoying discussing games and some of the topics that surround them.

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